Warnings: Content Warning.
Notices: Upcoming Content/Work In Progress, Unfinished Page, Outdated Page.
⚠️ CONTENT WARNING ⚠️

This article contains potentially sensitive content that may be discomforting or upsetting to a general audience. Viewer discretion is advised!

Reason: The mod's artwork contains some semi-realistic graphics, distorted graphics, etc.

Upcoming Content

(The sights of Hell beckon the curious.) - Samuel


This mod is currently a demo and/or has upcoming content that is confirmed to be in development, either confirmed on a livestream, a tweet, or any other verified source of information.

Unfinished Page

(...Real suffering is not known.) - Samuel


This article lacks content, whether it be lacking Assets, Trivia, Music, or something else. You can help Funkipedia Mods Wiki by expanding it with more info! Thank you!

Outdated Page

(The sights of Hell draw their viewers back in.) - Samuel


This page is out of date, which means the mod has either released or received the long-awaited update. Remove this template only when at least more than half of the new content is present on the page. Don't forget to always check social media in case more trivia has been posted.

Reason: The page was created recently, so some content may be outdated, but new features are still being implemented and added to the website.

Sunday Night Suicide - PlayStation 1 (aka. SNS PS1)

SNS PS1 is a simulator or emulator of a centralized, twisted version of a Friday Night Funkin' mod named with the same name originally created by TheMayz and SonicBoiForLife, but reimagined for the PlayStation 1.

This mod is based on the popular creepypasta suicidemouse.avi, originally written by Alexander Culafi on October 22, 2009, on 4chan. It which features a looped animation of the Disney character Mickey Mouse walking in several buildings in black-and-white, accompanied by eerie piano music. The video also includes extended cuts to black for several minutes, eventually returning with distorted visuals and loud, screaming audio at the end. In the main story of the mod, Boyfriend meet Mickey Mouse walking through the streets, as shown in the original video. However, the story takes a twist, with the both of the characters in a rap battle in the middle of the street.

SNS PS1

Title Screen

Developer(s): molkey.xml (Director)
8888eighteighteighteight
brayangd
kolsiq12
JogadorIce
mono
mr.chaoss
mrmeep64
rabbishmusic
SonicBoiForLife
thehallmonitorreal
toonfoolery101
fnaalex_drawz (Formerly)

Sub-Pages

?
Characters
"LET ME PLAY DANDYS WORLD IN PEACE YOU MUSTARD SUSSY BLUDS."
?
Minigames
"noooooooooooooooooooooooohhhhhhhh ae haite suuuuuuuhniiiiic buuoooooooooooyyyyyyyyy!!!!!!!!!!!!!"
?
Music
"I heard u talking abt some estrogen so Ik it's abt to be very gay."

Development

Since Sony had no experience in game development, it had to rely on the support of third-party game developers. This was in contrast to Sega and Nintendo, which had versatile and well-equipped in-house software divisions for their arcade games and could easily port successful games to their home consoles.[61] Recent consoles like the Atari Jaguar and 3DO suffered low sales due to a lack of developer support, prompting Sony to redouble their efforts in gaining the endorsement of arcade-savvy developers.[31] A team from Epic Sony visited more than a hundred companies throughout Japan in May 1993 in hopes of attracting game creators with the PlayStation's technological appeal.[62] Sony found that many disliked Nintendo's practices, such as favouring their own games over others.[63] Through a series of negotiations, Sony acquired initial support from Namco, Konami, and Williams Entertainment, as well as 250 other development teams in Japan alone. Namco in particular was interested in developing for PlayStation since Namco rivalled Sega in the arcade market.[64] Attaining these companies secured influential games such as Ridge Racer (1993) and Mortal Kombat 3 (1995),[31][9] Ridge Racer being one of the most popular arcade games at the time,[65] and it was already confirmed behind closed doors that it would be the PlayStation's first game by December 1993,[66] despite Namco being a longstanding Nintendo developer.[63] Namco's research managing director Shegeichi Nakamura met with Kutaragi in 1993 to discuss the preliminary PlayStation specifications, with Namco subsequently basing the Namco System 11 arcade board on PlayStation hardware and developing Tekken to compete with Virtua Fighter.[67] The System 11 launched in arcades several months before the PlayStation's release, with the arcade release of Tekken in September 1994.

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